5/1/2023 0 Comments Shillelagh weaponWho knows, those couple of points could be the difference between your team getting a well-deserved rest or dying. You could be deep in an intense battle and instantly cast Shillelagh so you can deal those extra points of damage. You can also cast Shillelagh as a bonus action, so you do not have to stop what you are doing in order to cast it. For a Druid, that superior stat should be Wisdom. But when it comes to combat, you will be able to use your strongest stat instead of an inferior modifier. I am not saying you will not need Strength for something especially if you do not have a melee-based character in your party. The best Pro to using Shillelagh is the fact that you can practically ignore Strength for the entirety of the campaign. See Also: The Complete Guide to 5E Ritual Spells Pros Taking Shillelagh will help make that decision a little easier. To deal damage after a successful hit: 1d8 + Strength Modifierīecause you want the strongest stat to be Wisdom, you will need to make a sacrifice somewhere in the stat chart in order to remain proficient with your spellcasting. To succeed in an attack roll: 1d20 + Strength Modifier + Your Weapon Proficiency Bonus To give you an example of what typical combat will look like, this is how damage is normally resolved if you were to use a simple Quarterstaff: Instead of using the normal ability modifier when you make an attack or deal damage with the enchanted club or quarterstaff, you will use your spellcasting modifier to perform that task. The spell ends if you cast it again or if you let go of the weapon. The weapon also becomes magical, if it isn’t already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The wood of a club or quarterstaff you are holding is imbued with nature’s power. Components: Verbal, Somatic, Material (mistletoe, a shamrock leaf, and a club or quarterstaff). War Caster, after +4 proficiency you are usually better off with Resilient:Īt +4 proficiency, 18 CON, vs. Rather than Sentinel, I would go for Polearm Master since you would rely on Shillelagh (Sentinel is better if you want to cast spells more and mainly rely on OA's for swinging your weapon).Īs for Resilient vs. I would pick Resilient(CON) for the saves and concentration checks rather than War Caster (since you go to 18 CON with the resilient as well). Since you can start with 15+2 CON 15+1 WIS, 2 stat increases on WIS is a given. Does anybody have race or feat suggestions?Given that Dwarves make the best clerics, you should be good (no STR needed to carry plate). I could take Variant Human (currently going Hill Dwarf) IF I wanted a feat. If you are going to spend a feat on Shillelagh, I would just go Nature instead though. I don't think the War Priest abilities are that powerful except for Avatar of Battle The main things it has over Nature or Tempest is a rather impressive spell selection. Bonus actions can be spent on different things (healing word, spiritual weapon, war cleric bonus attack, etc). Shocking Grasp is 4d8 and lower chance to hit unless it has advantage (uses INT). Shillelagh it is.Shillelagh at 16 is 3d8+5 with any domain that adds d8's to damage (more with a magic staff note that a +3 staff does not require attunement, but a staff of striking does). Pros: not electricity damage, DPS can be boosted w/ Staff's ability. Looks like Shillelagh comes out on top, even without using the Staff's special ability.ĭownsides: no advantage (many people wear armor), uses bonus action War Priest, however, only works (wis mod) so max 5 times per day, but in the current campaign, we rarely have more than two fights per day. However, War Priest, the 1st level War Cleric ability, can let me take another Attack action as a bonus action. Shillelagh spell on a Staff of Striking: d8 +5 +(staff of striking some thing here) = 9.5 damage + staff of striking damage. avg d8 = 4.5, total DPS for one cast: 18. That will end up doing (at 20th level or somesuch) 4d8 electricity damage.
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